With my bad back, however, comes extra boredom because it does no good to hurt the back worse by attempting to bowl. I thoroughly enjoy watching bowling on TV, but it's not on as often as, say, college basketball...?
So I have been on a hunt for a bowling video game. A REPUTABLE bowling game. I'm finding they hardly exist, new or used.
I wore out the one bowling game I had for the PlayStation, Ten Pin Alley. Maybe I shouldn't be surprised that the title isn't out there now, as it's ten years old. My copy was still working, but I traded it in for a 2005 baseball game, which itself got traded in barely a year later.
This would be a perfect way to curb my boredom, until I remind myself of that transaction. With new & used video stores not stocking bowling titles, and with a proposed release still six months away, I decided to search eBay today for some bargains.
Hah! I could get them - at the expense of professionalism! Call me fussy when I prefer professional conditions, but look at it this way: as many "cartoonish" golf games as there are, you've always got the Tiger Woods series which shows the sport in its natural, professional environment. It's always a hot renter & seller. Why can't they do the same for bowling?

I do not consider the game shown on the left as having any promise for professional-grade content. Yet, the bulk of the eBay listings show games just like this - and worse. Am I interested in bowling on the beach, or on a pirate ship, in a graveyard, or even in Egyptian tombs? Yes, on some of these games, you can.
I, on the other hand, enjoy the pure sport, not the knock-offs, which unfortunately must be produced in order to grab any up-and-coming fans. Why can't the game itself in its true form grab gamer's attentions? I worked at Woodhaven Lanes back in 2000, and the place was always packed with young kids and teens in-season.
The sport has got a future in real life. Why can't video game designers follow suit?